SEROVORES
A PIXEL GUN ODYSSEY · 3:00 RUNS · ENDLESS WORLDS
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A PIXEL GUN ODYSSEY
◉ BANK: 0
KEYBOARD: WASD/ARROWS move · J/Z fire · K/X/L/C/SPACE action
action = JUMP (side-scroller) or DASH (top-down) — hold it to keep going · M map · P pause
TOUCH: stick to move · inner ring = aim only · hold FIRE + drag to aim
Your pet is a MELEE guardian — it shreds anything close & wears its own gear
You fight at range: every weapon has a RANGE · shots pass through unlocked gates
gear & weapons auto-equip · use the map to snipe rooms you can't see
name your companion & grow its BOND · FUSE two same-tier weapons in Equipment
New World has no clock · Quick Run is 3 / 6 / 9 minutes · both scored 1–3 stars with 3 missions
◉ BANK: 0
YOU DIED
★ SEROVORES PURGED ★
You pick your view when you start a run.
Vibration only does anything on devices with a vibration motor.

KEYBOARD

W A S D or ARROW KEYS  —  move
J or Z  —  fire (hold for automatic weapons)
K X SPACE L C  —  action
    side-scroller = JUMP  ·  top-down = DASH
    tap once for one, hold to keep going — both are unlimited
S or DOWN + action  —  drop through a platform
M  —  map: press again to zoom out (room → nearby → world → close)  ·  I  —  equipment & fusion
P or ESC  —  pause  ·  F  —  fullscreen

TOUCH

Left thumb anywhere on the left half  —  move
Nudge the stick gently (inner ring)  —  aim without moving
FIRE button, drag while held  —  aim in any direction
JUMP / DASH button  —  the action button for your view

HOW IT PLAYS

New World — a persistent world, no time limit. Explore, clear Wardens, quit whenever; progress is saved and waiting.
Quick Run — procedural floors, permadeath, and a clock you pick: 3:00, 6:00 or 9:00. Whatever you are carrying converts to coins when it ends.
Both are scored 1–3 stars with three rotating missions.
You fight at range; your pet is a melee guardian with its own gear.
Gear and weapons auto-equip — just walk over them.
Shots pass through open gates: use the map to shoot rooms you cannot see.
Fuse two weapons of the same tier in the Equipment screen.
Coins bank permanently, in every mode, even on a run you lose.

AIMING

There is no auto-aim. Your shot goes exactly where you point it.
Desktop: move the mouse to aim, left-click or J/Z to fire.
Touch: hold FIRE and drag in any direction.
Your companion keeps its own aim assist — it fights for you while you place your shots.

CONTINUOUS MODE

Hold FIRE, CATCH or the action button for 6 seconds and it latches on — it keeps going with your thumb off the button. A ring fills while you arm it, and the button turns green when it locks. Tap once to stop.

THE NET

R / E or the CATCH button throws a net — unlimited, like jump and dash: tap for one, hold to keep throwing.
Anything caught is held for a few seconds and cannot act. While it thrashes you will see its tame chance — a wounded creature comes quietly, a healthy one does not.
Net a group and every creature under it rolls separately, so a good throw into a pack is how you build a following (up to 4).
Your companion can die. If it does, a tamed creature takes the collar — and if you have none, net something.

THE SEROVORE SERUM

Everything that bleeds leaves blood on the floor. Blood evaporates, and the residue concentrates.
Once a room has shed enough, it precipitates into a glowing serum tube — marked on your map, burning for 30 seconds.
Every creature in the room can smell it and will go for it. So can you.
Hold the tube for 6 unbroken seconds to metabolise it. Step off, or let an enemy stand on it with you, and the claim drains.
An enemy that takes it ascends into a boss-class mutation carrying the same power. Kill it and it may drop a vial — and you choose whether you or your companion drinks it.

A NOTE ON COPYING

This build discourages casual copying, but be aware: a web page cannot block screenshots or prevent its own code being read — the browser has to be given the code in order to run it. Real screenshot blocking exists only in the packaged Android app (FLAG_SECURE).

THE BESTIARY

Every creature here is a real animal, extant or extinct, that the outbreak has mutated — and each one fights the way the real animal does.
A BOMBARDIER BEETLE sprays ~100°C caustic. A HAGFISH slimes you and you slow to a crawl. A PEREGRINE FALCON climbs and stoops. A WOLVERINE will not disengage. A TARDIGRADE barely notices bullets.
Species names appear above their health bars — learning them is most of the skill in reading a room before it reads you.

SUPPORT

Questions, bugs or feedback:
dradityabmithun@gmail.com
0 / 0 RECORDED
CHOOSE ONE
Every wave makes them stronger. This is how you keep up.
Only one of you can metabolise it. The other keeps whatever they already carry.
QUICK RUN
Death is permanent either way — the clock only decides how long you get to bank loot.
Personal bests are tracked separately for each length.
NEW WORLD
Same world, same save — only the camera changes.
Side-scroller: platforming, JUMP button. Top-down: free roaming, DASH button.
Locked for the whole run.
FIRE
JUMP
CATCH
AIM

ROTATE YOUR DEVICE
landscape gives the best view